Planetside 2 nanoweave armor. Also chances are your nano regen energy has been depleted in the fighting. Planetside 2 nanoweave armor

 
 Also chances are your nano regen energy has been depleted in the fightingPlanetside 2 nanoweave armor  Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltI am trying to decide what is more beneficial for the medic class

PlanetSide 2. Plus I really like the idea of a teamwork oriented implant. I think you're over-representing the capability of the hardware. If you can weave kills and revives you will basically have endless Ability Energy and be immune to flinch and camera shake. I've been playing Engineer w/AMR-66, Repeater, Nanoweave lv4, Sticky Grenades lv2, Tank Mines lv2, maxed repair & ammo box, and drive a Sunderer with dual thermal optic basilisks with extended mags lv1, blockade armor lv2, rival. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. Fellow Auraxians, I own the Symbiote Implant and I found out it is eating 100 health every 10 seconds, which does not match the the description (see below, Level 1): Passively receives 20% small arms resistance. PlanetSide 2. First buy medkits, upgrade your class ability, get nanoweave armor if you don't play heavy assault. (And a light armor without energy is a light armor waiting to be killed). 22. So we raise HE splash to 1300 so that you cannot survive it using Nanoweave. I call BS on your statement , iam pretty sure that 90 % + of the player bases use exclusively the nanoweave suitslots and those who dont are noobs or peoples like me who dosent want to resolve themself to play cheapNanoweave for survivng 1v1 (does not stack with nanoarmor though) Medikit for fast heals Emp grenade bec its like the best grenade ingame for me. get back previous state of Nanoweave Armor (e. Two specific weapons stand out for this, being the TR Mini-chaingun and the VS VE-H Maw. Suit slot: add Reinforced Helmet = 25% headshot resistance. Tutte le classi hanno degli aspetti comuni, tranne il MAX che. Above the line, you should keep your overshield on. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Now I'm not sure what the actual health is in planetside 2, but you can find out how much better flak is than nanoweave for explosive by comparing the graphs: y1=x/. Nanoweave Armor will give you as much help and love than your mummy and you cat ever did. An example would be: Level 1 = Reduces dmg from Pistols and SMGs by 20% Level 2 = Reduces dmg from Carbines and Shotguns by 15%1. Choose a laser sight if you want to cqc. The HA's overshield acts like a slightly stronger version of Nanoweave for the HA, and puts the HA on even footing against Nanoweave'd classes even if you forego NW. 4x scope for TR LMG. Nanoweave Armor Nanoweave Armor provides a 20% resistance to sniper rifles, and increasing its rank adds additional classes of guns that the. No longer reduces movement speed. Usually enough to require one more round to die so long as you don't take any headshots, depending on the weapon of course. Nano-Armor Cloaking is an ability available to the Infiltrator. The semi-auto sniper's extra damage per shot means you get 3 shots to kill on even people with that nanoweave business. It also does not affect head shot damage, head shots bypass the protection offered by Nanoweave armor. to even the odds? 2. Level 5 of Nanoweave grants 250 extra health, which is basically NW5 AND Flak 2. Vanu have pretty limited LA options. Nanoweave Armor 2 Health +12. And to assume that everyone who wears the current version of Nanoweave has "no-skill" is a bit short sighted. I do have a loadout that uses ASC to get back to the fight quicker against semi auto snipers. For suit mod do I want Sprint, Shield Capacity, Nanoweave, or chameleon. When activated, the resist shield applies a damage resistance overshield to the user, reducing the damage they receive from a variety of sources by 35% while it remains active. My current build is NMG 3 and Nanoweave Armor 4, and I use C4. While equipped, Flak Armor reduces damage taken from several damage types. Planetside 2 - Tutorial - Aim and skill part 6 - Improving. now im usually a 1. I use NMG (standard shield) and nanoweave plus a mid-short range weapon (such as gd 22, or an smg) and concussion nades plus med kits to give me the best chance of surviving 1 v 1 or 1 v 2. And so the obvious downside to what is basically 2 implants in 1 has to be big. I was considering grabbing a compensator and a. No longer reduces movement speed. While it deals 50 less damage on. The following is a Higby essay on the leaked changes to NanoWeave Armor surfaced from the PS4 _Integration update and Wrel's comment left on ApolloPS2's YouTube video "THE DEVS DID WHAT?! Discussing Planetside 2's *PRESUMED* Nerf to Nanoweave (see pinned comment)" Response Jacket is currently one of the best implants because of the Ectoblaster from the Halloween event. 5K 70K views 9 years ago UPDATE: As of 03/05/2014, Nanoweave Armor no longer stacks with Nanoarmor Cloaking. Nanoweave Armor 2 Health +12. It takes 2-7 AV mines (specialized anti vehicle device) to kill a sundy while 2-3 c4 will do it ( generalized device). Infantry/MAX Cert Lines. Depending on your playstyle, Advanced Shield Capacitator can be better / more convenient. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Armor 4 Health +20% 150The Planetside 2 PC servers will be coming down at 3pm (Pacific) / 22:00 (UTC) for a game update. travbrad, Feb 26, 2013 #1. If you have extra certs. Vanu have pretty limited LA options. Buy suit upgrades next, probably nanoweave. Nanite Mesh Generator is an ability available to the Heavy Assault. Now, for tech plants/amp stations, nano weave. 75 damage so in other words if they stacked it would be a temporary 75% resistance to explosives capping out at 20 seconds if the implant is maxxed. The limiting magazine size might be an isue for some too. Basically, the lower your sensitivity, the more you need to move your mouse around, but the easier it is to aim and the easier it becomes to compensate for hard recoil patterns. @planetside2. Max nanoweave gives 20% damage reduction from bullets. For your Infiltator : unlock recon darts and spam them in battles. I'd aim to get it up to at least 3 if not 4 to help make you more competitive. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltI was wondering what people like to build their infiltrators for the more down and dirty combat play and not with a stalker cloak. Restoration kits. get back previous state of Nanoweave Armor (e. As you say, it's only bodyshot resistance. It's… Aug 27, 2015 @ 10:51pm. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave 5 versus Nanoweave 1. In other words, it increases the potency of health and shields by 25%. and removed the only reason why Infiltrators actually took a shine. Still applies if the headshot ratio is brought back to 2, rather than the nanoweave-inflated 2. Nanoweave armor protects (adds resistance) to the users regen shield. be able to take advantage of a 3-Concussion situation, then sure, I could see it as a viable option, but not as a lone wolf. Have extra resistance to avoid being killed by a single grenade is immeasurably useful. 5. #10 Last edited by Tommyp2006, Nov 4, 2014. (Gives you 100 default shields, and at max 35% resistance to small arms which lets you survive sniper headshots). Also in general do NOT invest in new weapons until much higher battle rank. Buy the Night Vision scope for your Orion. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. All HA shields are not effected by nanoweave armor or flak armor. Stick to cover as much as possible. 5-2. CORRECTIONS! Keep your annotations on! There were three big calculation er. The C4 and other protection should still apply though. At the time of writing this guide, I have 1,550 hours logged on Planetside 2. No, reducing headshot damage would buff skill. Nanoweave Armor For those not aware, how Nanoweave functions now: When at max rank Nanoweave gives a flat 25% increase to the player’s total health pool. Planetside 2 actually has a very long TTK compared to most shooters, but since there are hundreds of potential enemies that can shoot you, it'll seem like you die instantly quite often. Most of the "victims are new players", bc they don't have maxed out nanoweave armor. PlanetSide 2 Forums. Nanoweave works when you aren't cloaked. EDIT: Severely misunderstood the post, thought you were just advocating to add the Bonuses of Flak 1 to nanoweave. Nanoweave Armor, Revive Grenade, C4, Combat Surgeon, and either Battle Hardened or Assimilate. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Vanu [VS] Heavy Loadout/Weapons. [deleted] • 2 yr. Doesn't matter if it's a SMG, Carbine, AR or LMG. It was great when they used to, and made a hell of a lot more options for loadouts. I tend to swap suits on the go, but I only tend to swap to advanced shields on hunter infil, support medic, or resist heavy. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltIf you're trying to be the guy flying past enemy lines to plant C4 on enemy Tanks and Sunderers, flak armor is a very good choice. Flak Armor. PlanetSide 2 is an all-out planetary war, where thousands of players battle as one across enormous continents while utilizing infantry, ground &amp; air vehicles, and teamwork to destroy your. Its a big brain pick. HA + ASC + Aux shield + Bionics + Assimilat = Headshot machine with a lot of hp. It kills everything efficiently. If I were to run resist shield, I'd get shield capacitor as others have mentioned. Additionally, I completely disagree with the notion that baking in nanoweave armor as a default would be a good idea: Symbiote and the last rank of fortify would have to be removed or reworked completely because their "role" would be redundant. PlanetSide 2 Forums. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. Adrenaline Shield is an ability available to the Heavy Assault. Move in a way so that you're always near cover, and never engage without it. I'll answer you when you answer when ps4 gets valentines day at the least, or fix the time. Discussion in 'PlanetSide 2 Gameplay Discussion' started by Vulpecula07, Jun 28, 2018. So the idea with this loadout is that it can be very versatile at almost all ranges at. . It's implant-nanoweave if you stand still, so it's beyond useless. Nanoweave armor. So we raise HE splash to 1300 so that you cannot survive it using Nanoweave. Rank 1 Nanoweave now reduces sniper rifle damage received by 20%, instead of small arms. Even Nanoweave 5 will not make you survive a headshot from some rifles at the weapon's optimum firing range. Engie + ASC + Aux shield + Bionocs + Survivalist = 6s downtime. 31 votes, 95 comments. Page 3 of 3 < Prev 1 2 3. PlanetSide 2 Forums. Alle Diskussionen Screenshots Artworks Übertragungen Videos Neuigkeiten Guides Rezensionen. Suit slot: add Reinforced Helmet = 25% headshot resistance. Medics effectively get an extra round worth of life popping their AOE heal. Likewise, I believe nanoweave doesn't stack with the resist shield (either 12% from nanoweave or 45% from Resist shield, never both), so there's really no point in using the two together. Damage to legs can be further reduced by Nanoweave Armor, down to 1x * 0. #2. If you're confident in your aim, I would work on positioning. Nanoweave armor reduce bodyshot damage by 20%; MAXes have 2000 HP with 80% resistance to small weapon (about 10 000 effective HP) Headshot deal x2 damage Example with the most commun encounter : a enemy HA with overshield and nanoweave armor. I also have a lvl 4 Nanoweave Armor that give me 15% protection…“If Mister A , can get 250 more hit point to be kill , and Mister B can take 250 less hit point than mister A to be kills , and both have weapons that have similar Time to Kill , wich one have the edje in a 1 vs 1 combat ? and when you ad more player to the equations you dig out a bigger problems thats become exponential and nanoweave start to not. ago. Also, the head does not gain any benefit from nanoweave armor, but I'm not certain if overshields. It's about not being disadvantaged. It's not worth 1K over Nanoweave 4 in my opinion, but then if you're using your HA often, it's always a little thing more. no -10% speed reduction, because the speed reduction is made in favour of snipers) 2. This makes very little difference in practical terms, because not only does it only ever amount to taking 1-2 more bullets to kill in most cases, it also provides no protection against headshots. Here's the graph. Nanoweave Armor: More base health, and currently better at resisting explosive damage than Flak Armor (but this is being fixed really soon - if it hasn't been. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Suggestion] Make nanoweave armor an item instead of a suit. It is unlocked and upgraded using Certification Points. I'm really enjoying it. 4 headshots regardless of Nanoweave or Aux Shield 5-6 headshots against NMG regardless of Nanoweave Everybody uses Nanoweave. Originally a specialist in the assassination of high-profile political targets, the Infiltrator quickly found a home on the battlefield. Standing still is a death sentence and the resistance buff is way too tiny to make up for that, not to mention that it doesn't even protect the head and you won't have any protection at all for these 2 seconds. Grenade Bandolier is incredibly situational, while NW5 will constantly come into play. 5 KD and rarely get caught. Default. It adds damage resistance to small arms for your torso, arms and legs. laying around or you work with a well coordinated squad that will. Planetside 2's learning curve is steep, so don't get discouraged if it feels like you're not improving. 13 votes, 71 comments. Certs: 61-211 per class 2. Theoretically, it's something like 2000 max for a NW+NMG. 5% 10 Items do not stack, no matter what they are. Dedicated Spawn Valk w/ pilot, parked @ flight ceiling above triple-stack [ IMPORTANT! ] Step 1: Eject, and pop Resto-kit a second before landing. You could dump some certs into Nanoweave like suggested but I think at this point Flak Armor would increase your survivability more. When consumed, the Medical Kit will swiftly heal the user for 500 health. Just to be precise: Nanoweave Armor and Nanite Mesh Gen do not stack. . Now, I think removing nanoweave armor will be enough to reduce the gap between new player and veterans. The laser sight for the chaingun will actually help here, but extended mags will also let you hold fire. After the nanoweave nerf flack armor is the best suit equipment to pick. The Bruiser / Blackjack / Deimos fires slightly slower, has 4 shells, and is slightly less. Try "Ambusher Jumpjets" as soon as you get "safe fall" implant. 2) It makes the 'killability' at range of new players, compared to the people who've played a day or two and figured it out, pronuced. If you really need to know: Heavy: The MSWR. This guide only covers common-pool suit slots. In other words, it increases the potency of health and shields by 25%. You forget the common Nanoweave Armor and Heavy Assaault's overshields. defense: nanite auto repair. That been said there is also packet loss that impacts your dmg, so if you play with wifi or got bad net there is that, also the netcoding is bad. I would personally prioritize your suit slot, then your abilities. Recommended suit slot to maximize combat performance, and have a greater chance when going against Heavy Assaults. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltFor PlanetSide 2 on the PC, a GameFAQs message board topic titled "Good close-mid range weapon for a Vanu combat medic?". This does not stack with Nanoweave Armor. It makes you completely immune to the effect of the new EMP (except vision scramble) so that's an extra bonus right there. CORRECTIONS! Keep your annotations on! There. Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12. In general c4 camt harm armor iRL unless its in the form of a shaped charge. If you are REALLY good at headshots, consider the Daimyo. With a Nanoweave Armor you can compensate and get more survivability. Combine the 3-4hit kill potential with clientside hit detection and it can seem like people just outright delete you with no chance to retaliate. When equipped, it will mitigate incoming small arms fire by a percentage based on rank. So the difference in TTK is (9-1)*refire_rate / (4-1)*refire_rate. Infantry, where no modifiers such as Nanoweave Armor or Flak Armor are in play, have no resistances and will receive 100% of the damage from any attack. get 50 certs and unlock the mobile spawn point utility for a sunderer. It adds damage resistance to small arms for your torso, arms and legs. 5% Rank 4 - 150 certs: 15% Rank 5 - 1000 certs: 20% Reminder: all classes except for Max and Infiltrator have 500 HP and 500 shields (infiltrators have 400 shields), for a total of 1000. I can legit tell when somebody is wearing that armor or isn't. Also a lot of other stuff, pay no attention to it. If you really need to know: Heavy: The MSWR. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. Sure, it still applies after that, but still worth mentioning. how about 20% small arms resistance on it, that way there would be the heavier nanoweave armor where as the shield capacitor would be more effective for infantry fights as opposed to just a shield recharge and would make infantry fights more fun since there would be less downtime if u got shot and 1on1 fights would be more fair and create more diversity across the suit slots. 8x VS headshots thats 2. If you're in doubt, go with Nanoweave. Flak Armor Nanoweave ArmorAdvanced Shield Capacitor, depends on your playstyle. If I didn't. (since currentlynano is the go-to) The headshot multiplier reduction to x1,5 will just make salty veterans angry but will only reduce the TTK gap by 0,1-0,15 sec. PlanetSide 2. It almost completely invalidates all the other perks, being that without it equipped, it feels like we die within 2 shots. Planetside 2 has 3 factions/empires which has its own traits. 8 = 0. To test: just how much damage Symbiote deals. But this downside makes it way too situational. For your Infiltator : unlock recon darts and spam them in. It is unlocked and upgraded using Certification Points. Ammunition Pouch. My NARS and Regen implant aren't even maxed out and it repaired the damage of one Symbiote tick in 1 second instead of 2. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). 1. That extra movement speed will help you escape hairy situations. Advanced shields is a strong general use suit though. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Armor 4 Health +20% 150I run either Flak armor or Advanced Shield Regen. In general, I have been killed far more often by anti-personnel fire than vehicle weapons. Second, most of your time as a medic should be spent in close quarters supporting squads in infantry combat, so the damage you take will. Ads the bolt action, otherwise you risk missing your shot, or scoring a headshot and accidentally killing your target (happens a lot, I promise). armor 7 , TTK has increased for 40. This thread is an attempt to gather as many different playstyles in Planetside 2 as possible. 4,It is forbidden to carry nanoweave armor with heavy default. Three weeks into Planetside 2 and enjoying it so far, when I'm not being run over by allies. NMG ties an unbroken adrenaline shield at 11s of regen, and a broken adrenaline shield at 8s. 1. All of them currently use AV mines, AV turret, Sticky grenade and Nanoweave armor. Here's a few examples: Infil + Nanoweave + Nano armor + Aux shield + Bionics + Fortify = 1250 hp Infil Heavy. The general consensus says that you have 1000 hit points, 500 shields plus 500 health, so with the rank 5 of nanoweave armor you get 500 + 500 * 1. Similar stat granting items never ever stack in this game. WarmasterRaptor. The implant did not reduce the damage, the trigger did not start, nothing. Lightnings will still be destroyed with two well-placed bricks, but the damage of each brick is significantly reduced, complementing the small size and maneuverability of the platform. Assimalate and your choice of second implant. With nano, you will have 625 hp and 625 effective shields, for a. Give them access to AV rounds as an ammo type for bolt action rifles, lowering damage to 450 before 25m and 250 after 200m. Assuming 100% accuracy and bodyshot only :adrenaline shield + nanoweave armor on short ttk LMGs or when they're spamming shotguns/maxes. You are going to get shot at. Shield works if you can get kills in quick succession, but is only useful from rank 4, it works with most suit slots, nanoweave is the first choice though. 5 by excempting headshots was made in order to attract the MLG ready crowd, an idea that failed and the game saw a strong hit to itd population as many average players left due to that change and similar other changes. PlanetSide 2. Main weapon: Armistice with extendes magazine. Adding aux makes it 8 shot, nanoweave 9 shot, and both at the same time 10. Összes Témák. Flak armor Unchanged Grenade belt Rank 1 : 1 additionnal grenade and restock grenade over time. By default, non-infiltrators have 500 shields and 500 hp. You have a kick *** starter gun, the Orion. Now that both Nanoweave armor and the Resist shield both provide resistance modifiers (instead of. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Nanoweave Armor vs ASC Analysis Discussion in 'PlanetSide 2 Gameplay Discussion' started by Iridar51, Sep 23, 2014. 3. The effect of Nanoweave is applied only after your overshield is down. PlanetSide 2 Forums. PlanetSide 2 can have huge battles packed into small bases, and large groups of people tend to clump up in choke points. 9 * 0. Hello! I was testing out some loadouts for my Light Assault and came across one that is especially nice. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. Can you please make the maxed Nano weave (5) armor perk be the standard damage resistance to gunfire in game, and remove the Nano weave perk. 2) The table called "objective value of nanoweave", forget about it for now. the exception is MAXes - dont even try, you need upwards to 30 strikes or more to take one down which is practically impossible. ago. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. For example the ability to carry any weapon due to the loadout-space feature is often lauded as a great thing, but with PS2's mechanics it would immediately create OP loadouts that everyone would always take, and many loadouts that simply would never be used because they suck. ) Ideally a self auto health option would be ideal, but it doesn't seem to. (=> Credit to Nico101) (Edit: I'd personally recommend using forward grips on the GR-22 and Carnage. You get the most EHP and even if your reaction time isn't the quickest you can still hit "F" at any point while taking damage and get the full mitigation. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. 25 = 1125, that's 125 hit points extra. It's a bad joke, a terrible attempt at balancing, and nanoweave itself serves no meaningful purpose in the game except to further increase the already vast gap between vets and noobs in planetside. 0. Nanoweave armor increases two rounds for both weapons to kill. Nerfed that about a year ago. So I can effectively have 40% if I use Symbiote. Covert Drop Implant. Symbiote and Nanoweave Armor do work properly on the PC version of the game, so it'd be interesting to see here. In both cases, I run the base assault rifle with a 2x reflex and a laser sight, nanoweave armor, and C4. Basically, the lower your sensitivity, the more you need to move your mouse around, but the easier it is to aim and the easier it becomes to compensate for hard recoil patterns. I personally like nanoweave for more headshot protection although grenade defense is valuable as well. Just doesn't stack when you're cloaked. Just had a. LA generally benefits most from Nanoweave and Engi generally benefits most from Flak. Lightnings will still be destroyed with two well-placed bricks, but the damage of each brick is significantly reduced, complementing the small size and maneuverability of the platform. Thank you. Dev Note: We're aware that this change has been discussed a fair deal in the community recently, and are open to making modifications in. there probably are other combinations as I’m not familiar enough with all the minute aspects of every playstyle in Planetside 2 to claim that these are the only ones. The Vanu HA starts with one of the best weapons (Orion) in the game so you won't need to upgrade. 11 votes, 95 comments. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Carapace implant. 35% dmg reduction (max rank) is nothing to sneeze at; it's very noticeable. PlanetSide 2 Forums. 3-4 levels of Nanoweave Armor (suit) If you find yourself losing 1v1 gun fights more than half the time, Nanoweave Armor is a good choice. The shield remains active for up to 15 seconds, based on the. The massive size of our continents means. PlanetSide 2 Forums. Fixed a string discrepancy with Nanoweave Armor's skill line. If you don't like how clunky the T9-CARV is, you should save up 325 for the easier to control and newbie forgiving MSW-R. if you constantly keep moving horizontally and upgrade nanoweave, you will be - relatively - safe from most shots, because they will result in misses. Jul 18, 2019 @ 3:17pm i've played a long time and havnt found adrenaline shield all that useful, its purely on skill level and playstyle. New nanoweave effect on snipers didn't change in the slightest. These 3 factions/empires are The Vanu Sovereignty, The New Conglomerate and The Terran Republic. I still just as likely to win/die in a firefight no matter if i use over-shield or not. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. 5. When activated, the Nano-Armor cloaking device cloaks the user turning them partially invisible, while clearing any spots on them and preventing any further spots from being applied. I will equip Nanoweave Armor™️ in the Nanoweave Armor™️ slot and Medkit™️ in the Medkit™️ slot. I prefer a close quarters weapon like the TAR (hipfire assault rifle) or the Hailstorm (60 ammo SMG), but the NS-11 is good too. It says that it doesn't stack with Nanoweave and Flak so Response Jacket shouldn't work either. Nanoweave Armor. Tool:Play run-n-gun at 20-30m. The Nano Armor Cloak is meant for use by CQC Infiltrators, every feature of it is geared toward that style of play, the reduced shimmer, the damage resistance while cloaked. Heavy Assault Masterclass. 3-4 levels of Nanoweave Armor (suit) If you find yourself losing 1v1 gun fights more than half the time, Nanoweave Armor is a good choice. This update contains a massive push toward a better starting experience for new players. I've been calling for SOE to take a closer look at the balance of bolt action rifles particularly with regards to nanoweave armor SINCE APRIL, which had been causing head shots to be blocked from ridiculous ranges (worst case was 30m with a suppressed bolt driver/m77b/xm98 against a NW5 target). "Problem" (if you consider it a problem) was that Bolt. With no extra indirect damage in comparison to the capability of the Archer. La certificazione Nanoweave Armor aumenta gli HP massimi fino al 25%. That's not unfair or unbalanced. Implants: max catlike for the insane mobility and ammo printer as smgs tend to run out fast. Welcome to planetside 2! Don't worry about K/D ratio's in this game. Nanoweave protects against everything. Nanoweave Armor (Suit Slot) Equipping Nanoweave now reduces base movement speed by 10%, and Heavy Assault Shields are no longer affected by Nanoweave's resistance reductions. 5x for shotguns, crossbow and T7 MCG, 2. Its less used than ammo belt and nanoweave loadouts though. Med Kits normally, but you can run C-4. The Excursion Kukri is a melee weapon available to all factions. 55%. PlanetSide 2 Forums. Very noticable difference when using it vs when using nanoweave. PlanetSide 2 Forums. Ammunition Belt (Suit Slot) Ammunition Belt now increases the reload speed of primary and secondary weapon slots by 15%, on top of its. . Resist, ASC/bando, and default gun/Carv-S with a good squad. If you are a new player you might have trouble getting a lot of kills. Personally, I think this game may be better off with the removal of nanoweave (some tweaks to a few guns, mainly shotguns if…62 votes, 100 comments. The starting guns are fantastic. But it is also possible to use certification points to acquire nanoweave fibre or something like that which will reduce the damage dealt by all handheld guns in the game. Nanoweave Armor is a certification for all classes except MAX. I can't live without Nano right now, I only take it off when I. g. In my opinion C4 is too powerful for it being so universal. Nanoweave 4 is equivalent to 1176hp, while nanoweave 5 is equivalent to 1250hp. A long time back, you could use an ability like Resist Shield and Nanoweave Armor and the percentage of small arms resistance applied by Resist would add itself to the % provided by Nanoweave. Skallo. Restoration kits. A level 2 of Nanoweave wich is VERY VERY CHEAP allow infantry players to survive an headshot , fully certs the. When activated, the resist shield applies a damage resistance overshield to the user, reducing the damage they receive from a variety of sources by 35% while it remains active. The new NS SMG, the PDW, is a rather subpar gun at short ranges, but retains it's maximum. It is said that NMG is unaffected by Nanoweave Armor. Buy a gun with stationcash. Sniper rifles do have damage drop (as do the alternate pistols, and SMGs which also don't have minimum damages listed) Shooting at a meatpuppet it can survive a headshot from a standard 100 cert BA rifle (NC default) with as low as rank 2 nanoweave at 75m suggesting their minium damage is 525, and hits that minimum damage as early as. Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12. Does Nanoweave Armor stack with Nanite Mesh Generator / Adrenaline Shield? There seems to be different sources. If they have even nanoweave I, or are 16 meters away, that jumps up to three headshots to kill. I have the shield up at full health and 1-2 bullets to the torso is all it takes to not just knock down the shield, but instantly kill me. Regarding shields, it really depends on your playstyle. 3. @planetside2. Nanoweave needs to be removed. Nanoweave is still the meta during most fights. In one mouse swipe, you should be at about a 180 degree turn. The whole Rambo thing is cool in theory but usually doing that just gets me killed. PlanetSide 2 Forums. The other guns are there to specialise in something. Always concs. Upon consuming the kit, the. Fury allows me to take out burning vehicle, flashes in 3 or 4 hits, and harassers, as well as infantry pretty quickly. 86K subscribers in the Planetside community. I use Solstice (the vanilla carbine) with a 4x cross-sight, flash hider for night/medium range battles, forward grip, 2 C4 bricks, and nanoweave armor. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Depending on your mouse pad/in game sensitivity you may have to adjust further. I have Nanite 6, Resist 5 and Adrenalin 4. Advanced Shield Capacitor. Nanoweave Armor reduces incoming small arms damage by a percentage, rank / cost / effect: Rank 1 - 1 cert: 7. Nanoweave is your go-to to begin with, switch to flak if you are fighting tanks or aircraft. Rumor of their presence has become synonymous with unease and paranoia,. You add a new armor called fiberweave. But the effectiveness of the resist shield is highly dependant on your health. About. New nanoweave didn't improve the performance of players mostly going for headshots already (sweats). For survivability the only one that helps in 1v1 situations is nanoweave armor. 8= 11. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. (of course nanoweave is a whole other can of worms, but that's a discussion for another day). All Discussions. TBH TR is the best for CQC infil, because after your artemis runs out of clip you pull out your sidearm which has a 3 round. If you're just going to run into a room from and odd location and shotgun blast. I'd suggest Nanoweave + NNG for your average player. I was considering grabbing a.